Who decides which scenes are included in a film, how the characters are placed in them, and in which order? The answer to this question also dictates the order in which the characters will be seen. A storyteller who doesn’t know anything about the characters’ inner feelings and motives will often be left feeling empty and alienated. If you are a storyteller, you will find out very quickly that you don’t need a very complex structure to bring out the best in your characters and story.
In this post I will tell you just a few general rules of storytelling. It is important when doing this to also talk about how this differs with story structure.
1. There are only two kinds of scenes in a story: Scenes of Action, and Scenes of Dialogue.
A scene is a description of an action or of a reaction from action. You tell a story in terms of scenes, and then it tells you what the action was. A scene is created by describing what is happening, by who might be doing that action, and what the consequences are. Each story needs one or two chapters to tell a story, but stories can be told much more effectively when they are told in many smaller, more complex, more detailed chapters that also contain one or two scenes, the events that lead to the actions in the story.
A scene can also create the character, not content; a character only appears in a scene if it is told otherwise. And if it’s told in other ways, in a different way that it isn’t in the story, then it is still a character.
2. You can’t have a story in three parts and end it.
There are more important rules about the number and arrangement of paragraphs and sentences within a story than you might realize. A story is a three-dimensional, three-dimensional, three-dimensional process of action, dialogue, scene formation, and resolution. And to tell it the way I tell it, the scenes in which you see the characters or the scenes you hear them talk make up the story.
A three-dimensional, three-dimensional, three-dimensional process of action, dialogue, scene formation, and resolution; a three-dimensional, three-dimensional, three-dimensional process of action that tells a story about action, dialogue, scene formation, and resolution. And the three-dimensional, three-dimensional, three-dimensional dialogue that you hear at the end of the three-dimensional, three-dimensional, three-dimensional
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