How do you paint a canvas? And how do you get all the different elements of a painting to paint together at the same time? How do you get the canvas to flow with the paint, to flow with every stroke, with every brushstroke?
So with that question in mind, let’s get down to the business of art and how it comes into being! If you want to learn more, you can check out our tutorial about using Sketch to sketch on a canvas. Or if you’ve already got a sketchbook and like the look and feel of our Sketch.io tutorials, you can buy the sketchbook ourselves and begin painting within a month for 99$.
The first thing to know is that you can’t draw your pictures on a canvas. What you can do is create a virtual canvas where you can draw on it for as long as you like, then you can go back to it later and do something else with it.
For this tutorial we’ll be using Sketch.js (formerly known as 3D Studio Max) to create an environment with a bit of a visual story to unfold within it, but that’s basically all you need as long as you have Photoshop.
You only need to know the basics of Sketch.js.
The easiest way to get started is the simplest one if you get stuck: go to the page where you want to start, select Sketch > Create an Environment > Artboard and create it on this page. You don’t need to do the tutorial from scratch! Instead of going in again, you’ll learn how to do it in 2 easy steps. (If your environment hasn’t been laid out yet, the first steps are in the previous screenshot.)
First you’ll create an empty environment (just the artwork) using the menu item > New > Environment > Artboard. Then you’ll paint some stuff on the canvas by dragging a canvas object you want to add some paint to (or the artwork if you don’t have a drawing object).
Then you place it on the canvas you’ve just created (I used white).
With the canvas’s content selected, click on the brush button at the top right (a little triangle) to paint with the paintbrush (you’ll see the brush’s icon in the bottom right corner).
After a split second or two (depending on your GPU speed), another canvas object should begin hanging from underneath the original.
Once the object is in place, you should see a blue line coming
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