And how do you make them?
“We’re a very loose bunch, with a very small roster but great chemistry. It’s been all about learning and sharing. Even at our first event, we’ve started learning how to do our own dances and creating costumes. We’ve gotten a lot of feedback from people who’d like to do their own. Our goal is to keep making the party more fun and more interactive. It’s fun but it’s interactive and that’s what we want it to be.”
How do you make it enjoyable?
“We wanted it to be a party for everyone. It has its own personalities, rules and spirit of the place. A party is much more fun than just a party.”
The last piece of the puzzle, but not quite the final one.
If nothing else, this will help in the process of getting some more players into the game and making it a little more manageable.
This is part two of the puzzle. You can find the first part here.
A look at the final pieces of the puzzle.
Here we can see the first part of the puzzle – that the game plays from top to bottom and back and that it is essentially a game, so is also a kind of a ‘sequel’ to the single-player game. This game can take place on a map, on a small map, or in a small set-piece.
Once it’s done this way it means that the game has already been built. But there’s more to it then this.
This design principle has been implemented into the game by adding ‘endgame’ scenarios to the game. These scenarios are intended to represent a sort of ‘endgame’ phase of the game where the player is left with the option to quit and go back to normal play, or continuing to play with any options that the player may have. These endgame scenarios may become increasingly important, as the players will have more opportunities to play more and more, so may eventually end up with no more endgame. That’s another big reason for having the game with the current number.
As a final piece, but not the final one, after this is done we can see that in addition to the ‘standard’ game, we can now also see a ‘new’ game in the menu where you can choose the level for a given scenario (it’s a ‘menu’ in this context though it only shows up when a map is selected instead of when
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